The devs behind co-op horror game have laid out a decision they've made after player feedback from their latest open beta update: they're going to make the Overcharge mechanic that penalizes players grabbing onto monsters something that only kicks in after 10 levels of play.
That'll tie it into their escalating scheme of difficulty to come in the future—every 10 levels something new will show up to get in your way.
"Huge thanks for testing and letting us know your bugs and feedback—helps us out a lot!," the semiwork devs in their statement about the change.