Just over a week after announcing an October open beta for the Steam edition of Team Fortress 2 Classic, the throwback version of Valve's famed team-based shooter, developer Eminoma has an update: Never mind.
It turns out that an application on Steam can't be both a mod, which Team Fortress 2 Classic is, and a demo, which it was about to be, at the same time. You might think somebody would have flagged this ahead of time but, well, no.
But there is also the possibility that something may have to change—specifically, the name of the mod. The team explained:
"Valve has asked us to ███████, due to concerns that the ████ ████ ████████ █ ███████ is too ███████ ██ ████ ████████ ███████."We're inclined to agree.
"This sparked internal conversations, and encouraged us to start thinking ██████ █████ ███ █████ ███████, aiming to tie it into our ████████ ███ ███ ██████. We aren't flipping the script on ████ ███ ████ █████, but we want this to be a ███ ███, and we want our ████████ to ██████████ █████████ what we've been █████ and what's █████ █████."
Few hours later, Valve has updated the Source SDK licensing (and Steamworks) documentation when publishing Community-Mods on Steam with a new section about what should and shouldn't be used in [[link]] your mod's title like "Ricochet Classic" or "Ricochet: Source". pic.twitter.com/aX10MH7tF6October 7, 2025
That describes Team Fortress 2 Classic to a T, and so a name change could be in order. Also [[link]] hinting at some sort of new identity are changes to graphics on the Team Fortress 2 Classic Steam page. What used to be this:
Is now this:
So the good news is that this isn't a cease-and-desist situation, just a bit of an extra wait: Eminoma said you'll be hearing from them "sooner than you think." In the meantime, if you really want to play TF2 Classic right now, you can still do it the old-fashioned way at tf2classic.com.
