Unity's been having a rough few years—mostly due to its own foolishness, mind. Its prior CEO, John Riccitiello, couldn't seem to stop walking from bad decision to bad decision like a door-to-door fridge salesman in the arctic.
In 2022, he . Then, he apologised for . Then, he sprang a surprise, completely untenable runtime fee that'd every time they booted up a game. . Wise.
"We were at war with our customers, effectively, when I arrived," Bromberg explains. "Folks were boycotting us. They were really unhappy with how we were charging them and how we spoke. And you can’t have a business where we’re [fighting our] customers. That’s insane."
Later in the interview, Bromberg gives his two cents on what went wrong before his arrival: "I’m a big believer that the way we create value is by delivering product value, and then folks will pay us for the value that we create. The thing about the runtime fee was that [[link]] it was a business model … We were thinking about dynamics and how you can get people to do this versus that. If we raise one price here, then they’ll be forced to do that. That has nothing to do with creating value. That’s a trick. It’s a business model trick. It’s a hack."
Bromberg also argues that, while the layoffs were painful for plenty of employees, they at least restructured and shuffled leadership around, too: "What [[link]] is soul destroying for people is when somebody comes into a company that’s having a little bit of difficulty and they start restructuring the company and they leave the management layer intact.
"They think, 'Well, hang on a second, who is responsible for all this stuff? How do we skip over the folks who were in charge?' … 'I’m taking it in the neck. How did that happen?' If you want different outcomes, if you want different approaches, some of it’s changing culture, but a lot of it is changing people."
As for the runtime fees, Bromberg "absolutely knew" he was "going to roll it back before I even took the job," though Bromberg argues that it was important to do it right. "What I did was get on an airplane and started flying around, meeting with customers … It took a little while, but it wasn’t a very long time. It was a few months and people were saying, 'How come it took you so long?'
"I wanted to be sure they understood that we were going to do things differently. We’re going to be disciplined, we’re going to communicate, we’re going to execute at a high level, and we’re going to listen."
Whether Unity can regain devs' lost faith remains to be seen, especially since there's a little "tension" with its raised post-fiasco prizes, though Bromberg simply reminds The Verge in so many words that—y'know, it's a business. It needs to make money somehow:
"I accept that if it was completely free, maybe you’d have more people using it, but again, keep in [[link]] mind that you’re only paying us once your game is really successful. And as a percentage of what you’re making it’s not… it ought not to negatively impact you … In general, our customers and the community understand that in order to invest in the engine, it’s important for us to be able to charge folks."